Files
SixShopSimulator/Assets/NewLayer.terrainlayer
svenm_adminandClaude Sonnet 5 2fd424b2bf chore: add project scaffolding, third-party assets and settings
- Terrain, Prefabs, Textures, Modelle (u. a. Lieferkarton-/Vibrations-
  Rohdaten in Assets/Data)
- Third-Party-Pakete: TextMesh Pro, Toby Fredson Foliage Engine, Sat
  Productions Street Lights, ProBuilder Data
- Neue Szene Boot.unity, Shop-Szenenordner
- Package-Manifest/Lock, ProjectSettings, Build-Profile, .slnx
- Doku: EDITOR_SETUP.md, INSTALL.md, TODO.md

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-14 19:22:02 +02:00

24 lines
749 B
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1953259897 &8574412962073106934
TerrainLayer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: NewLayer
m_DiffuseTexture: {fileID: 2800000, guid: 4c1d97b04f7bf664a9f0f94ac55a244e, type: 3}
m_NormalMapTexture: {fileID: 0}
m_MaskMapTexture: {fileID: 0}
m_TileSize: {x: 2, y: 2}
m_TileOffset: {x: 0, y: 0}
m_Specular: {r: 0, g: 0, b: 0, a: 0}
m_Metallic: 0
m_Smoothness: 0
m_NormalScale: 1
m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1}
m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1}
m_SmoothnessSource: 1