chore: add project scaffolding, third-party assets and settings
- Terrain, Prefabs, Textures, Modelle (u. a. Lieferkarton-/Vibrations- Rohdaten in Assets/Data) - Third-Party-Pakete: TextMesh Pro, Toby Fredson Foliage Engine, Sat Productions Street Lights, ProBuilder Data - Neue Szene Boot.unity, Shop-Szenenordner - Package-Manifest/Lock, ProjectSettings, Build-Profile, .slnx - Doku: EDITOR_SETUP.md, INSTALL.md, TODO.md Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Manually install the SRP version for your specific use case by double-clicking and importing one of the SRP packages: Built-in, URP or HDRP.
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1 - Make a new Bult-in, URP or HDRP project template using Unity Hub
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2 - Install one of the packages that fit your newly created pipeline located in ""The Toby Foliage Engine -> "(TTFE)_Pipelines" folder.
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When you purchase the full version, you can simply replace the main directory upon import and get access to all the features.
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