chore: add project scaffolding, third-party assets and settings

- Terrain, Prefabs, Textures, Modelle (u. a. Lieferkarton-/Vibrations-
  Rohdaten in Assets/Data)
- Third-Party-Pakete: TextMesh Pro, Toby Fredson Foliage Engine, Sat
  Productions Street Lights, ProBuilder Data
- Neue Szene Boot.unity, Shop-Szenenordner
- Package-Manifest/Lock, ProjectSettings, Build-Profile, .slnx
- Doku: EDITOR_SETUP.md, INSTALL.md, TODO.md

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-14 19:22:02 +02:00
co-authored by Claude Sonnet 5
parent 7e4cebbf13
commit 2fd424b2bf
1156 changed files with 2492022 additions and 12 deletions
@@ -0,0 +1 @@
In certain situations, you may need to disable specific features to get better performance. Make sure to disable "GPU Resident Drawer" and "Dynamic Batching." Keep "SRP Batcher" enabled, and turn off "GPU Instancing" for all materials in this project.