chore: add project scaffolding, third-party assets and settings
- Terrain, Prefabs, Textures, Modelle (u. a. Lieferkarton-/Vibrations- Rohdaten in Assets/Data) - Third-Party-Pakete: TextMesh Pro, Toby Fredson Foliage Engine, Sat Productions Street Lights, ProBuilder Data - Neue Szene Boot.unity, Shop-Szenenordner - Package-Manifest/Lock, ProjectSettings, Build-Profile, .slnx - Doku: EDITOR_SETUP.md, INSTALL.md, TODO.md Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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In certain situations, you may need to disable specific features to get better performance. Make sure to disable "GPU Resident Drawer" and "Dynamic Batching." Keep "SRP Batcher" enabled, and turn off "GPU Instancing" for all materials in this project.
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