chore: add project scaffolding, third-party assets and settings
- Terrain, Prefabs, Textures, Modelle (u. a. Lieferkarton-/Vibrations- Rohdaten in Assets/Data) - Third-Party-Pakete: TextMesh Pro, Toby Fredson Foliage Engine, Sat Productions Street Lights, ProBuilder Data - Neue Szene Boot.unity, Shop-Szenenordner - Package-Manifest/Lock, ProjectSettings, Build-Profile, .slnx - Doku: EDITOR_SETUP.md, INSTALL.md, TODO.md Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
<Solution>
|
||||
<Project Path="Assembly-CSharp.csproj" />
|
||||
<Project Path="AfterHours.Runtime.csproj" />
|
||||
<Project Path="AfterHours.Tests.csproj" />
|
||||
<Project Path="Assembly-CSharp-Editor.csproj" />
|
||||
<Project Path="AfterHours.Tests.csproj" />
|
||||
</Solution>
|
||||
|
||||
Reference in New Issue
Block a user