fix(rendering): enable MSAA and reduce SSAO radius to remove edge/corner crisping

MSAA was disabled in the active URP asset (PC_RPAsset), causing visible
geometry-edge aliasing. SSAO radius was set to 0.3, roughly 8x Unity's
default of 0.035, which produced visible dither noise at any corner in
the scene (most noticeable on the new pocoregal shelf import). Enabled
4x MSAA and tightened SSAO to a sane radius with higher sample count.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-16 16:11:11 +02:00
co-authored by Claude Sonnet 5
parent a999b0182a
commit 8ca4858082
3 changed files with 4 additions and 4 deletions
Binary file not shown.
Binary file not shown.