svenm_adminandClaude Sonnet 5 8ca4858082 fix(rendering): enable MSAA and reduce SSAO radius to remove edge/corner crisping
MSAA was disabled in the active URP asset (PC_RPAsset), causing visible
geometry-edge aliasing. SSAO radius was set to 0.3, roughly 8x Unity's
default of 0.035, which produced visible dither noise at any corner in
the scene (most noticeable on the new pocoregal shelf import). Enabled
4x MSAA and tightened SSAO to a sane radius with higher sample count.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-16 16:11:11 +02:00
2026-08-10 19:23:04 +02:00
2026-08-10 19:23:04 +02:00
2026-08-10 19:23:04 +02:00
2026-08-10 19:23:04 +02:00
2026-08-10 19:23:04 +02:00
2026-08-10 19:23:04 +02:00
2026-08-10 19:23:04 +02:00

AfterHours

Koop-Ladensimulator für 24 Spieler. Unity 6 LTS / C# / Netcode for GameObjects.

Stand

Code-Gerüst ohne Unity-Projektdateien. Assets/Scripts/ in ein frisches Unity-6-Projekt kopieren, dann docs/ROADMAP.md Meilenstein 0 abarbeiten.

Für Claude Code

Alles Wesentliche steht in CLAUDE.md. Die zwei harten Regeln vorab:

  1. Der Host simuliert, Clients fragen an (§3).
  2. Zielrating ist Mature, nicht Adult Only (§7).

Doku

  • docs/DESIGN.md — Spielmechanik
  • docs/ARCHITECTURE.md — Autoritätsmodell, Netzwerk, Testen
  • docs/ROADMAP.md — Aufgaben nach Meilensteinen
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