- Terrain, Prefabs, Textures, Modelle (u. a. Lieferkarton-/Vibrations- Rohdaten in Assets/Data) - Third-Party-Pakete: TextMesh Pro, Toby Fredson Foliage Engine, Sat Productions Street Lights, ProBuilder Data - Neue Szene Boot.unity, Shop-Szenenordner - Package-Manifest/Lock, ProjectSettings, Build-Profile, .slnx - Doku: EDITOR_SETUP.md, INSTALL.md, TODO.md Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
7 lines
213 B
XML
7 lines
213 B
XML
<Solution>
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<Project Path="Assembly-CSharp.csproj" />
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<Project Path="AfterHours.Runtime.csproj" />
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<Project Path="Assembly-CSharp-Editor.csproj" />
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<Project Path="AfterHours.Tests.csproj" />
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</Solution>
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