MSAA was disabled in the active URP asset (PC_RPAsset), causing visible geometry-edge aliasing. SSAO radius was set to 0.3, roughly 8x Unity's default of 0.035, which produced visible dither noise at any corner in the scene (most noticeable on the new pocoregal shelf import). Enabled 4x MSAA and tightened SSAO to a sane radius with higher sample count. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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