Commit Graph
4 Commits
Author SHA1 Message Date
svenm_adminandClaude Sonnet 5 8ca4858082 fix(rendering): enable MSAA and reduce SSAO radius to remove edge/corner crisping
MSAA was disabled in the active URP asset (PC_RPAsset), causing visible
geometry-edge aliasing. SSAO radius was set to 0.3, roughly 8x Unity's
default of 0.035, which produced visible dither noise at any corner in
the scene (most noticeable on the new pocoregal shelf import). Enabled
4x MSAA and tightened SSAO to a sane radius with higher sample count.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-16 16:11:11 +02:00
svenm_adminandClaude Sonnet 5 2fd424b2bf chore: add project scaffolding, third-party assets and settings
- Terrain, Prefabs, Textures, Modelle (u. a. Lieferkarton-/Vibrations-
  Rohdaten in Assets/Data)
- Third-Party-Pakete: TextMesh Pro, Toby Fredson Foliage Engine, Sat
  Productions Street Lights, ProBuilder Data
- Neue Szene Boot.unity, Shop-Szenenordner
- Package-Manifest/Lock, ProjectSettings, Build-Profile, .slnx
- Doku: EDITOR_SETUP.md, INSTALL.md, TODO.md

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-14 19:22:02 +02:00
svenm_admin d5b5d200a6 rrtur 2026-08-11 20:17:42 +02:00
svenm_admin 404d15a56c initial 2026-08-10 19:23:04 +02:00